Dishonored: Death of the Outsider - Mission 3: Bank robbery, Knife theft

Internal atrium, archive, treasury

When you enter the atrium you will see a mechanical guard. Jump on the lamp on the left and use Transfer to get to the higher level. Walk around the halls. You will reach a closed door. At the bottom you will see employee offices. Get there using Transfer, so that the mechanical guard doesn't notice you. Reach a small room with a blubber tank.

If you pull it out, the wall of light will switch off and you will be able to walk through it. However, it will alert the guards. A better solution is to reprogram the circuit. This will allow you to pass through the wall of light, even though it is on, and the guards who approach it will die.

To do this, you need an electric wrench, which you can find in several places in Upper Cyria or buy at a black market store. A small note: reprogramming the key may prevent you from completing the contract: Quiet as a mouse, because if a guard dies, this task will not be completed.

Walk through the wall of light without the mechanical guard noticing you. Go to the upper floor and go to the Security and Administration Department. Go to the door and press the red button to talk to the guard via the microphone. You will learn that you need a code to proceed. If you want to get it, go to the archives (level -1) by elevator or on foot.

Archives

In the archive it will turn out that the floor is live and you will not be able to walk through it freely. You can turn it off by pulling out the blubber tank at the end of the room, but this will alert the guards. It will be better if you leave the oil tank alone and use the Transfer to get to the corridor where a mechanical guard is stationed. Do it in such a way that he does not notice you when you appear - mark him with your Eyes beforehand.

Dishonored: Death of the Outsider - misja 3: Napad na bank, Kradzież noża

Once inside, navigate through the archives on wooden shelves and on suspended metal ceilings - then the mechanical guard will not notice you. Take the code to the security department from Peni's body and head back to level 2. Watch out for the live floor!

How to bypass the live floor in the security and administration department

Having the code, you will get to the security and administration department. Avoid the guard in the room on the right. Keep walking down the hall until you reach the energized floor. You have to turn it off. To do this, get to the room whose entrance is located to the left of the two stationary guards. Walk along the cloakroom and go through the window.

There - through the grate - you will see the blubber tank. If you want to get to this room, use the power: Insight. In an immaterial state, get to the room with the tank by walking along the corridor with the live floor. Set the move marker so that it is visible through the trellis. Then, use the Power Transfer power to get to this place. Take the tank out and go towards the control room, where you redirect the vault to the Headmistress's office by pressing the appropriate button (the top buttons on the panel).

Director's office and bank vault

Turn back and go to the third level, opening the door with the red button on your way. Don't get detected; try to get to the upper floor as quickly as possible, because the guards will soon appear in the security department! In the office, approach the desk, press another red button and the stash behind the painting will open. Go over and take the vault key and the amulet. Then, enter the vault and open the safe with the two keys that you obtained in the previous chapter. Pick up the double-bladed knife and take the elevator or stairs to the second floor.

Unlock the lock and go through the door on the left. Exit the atrium through the main door - just like you got here - by jumping down to the lower level. Watch out for the guards who woke up after you repositioned the vault. It's best to leave the bank through the cleaning department. Therefore, in the corridor where you previously turned off the two electric shock machines, turn right and then exit the bank through the metal door.

To leave the cleaning room, press the red button. A garbage can will appear and enter it. Then shoot the red button with slow fire, which will allow you to get out of this room.

Now you can go to the queue and complete the mission, but watch out for the guards along the way. You can also leave Upper Cyria by a boat that can be found on the canal, near the dam.